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/external/skia/src/gpu/
DGrTessellator.cpp868 Vertex* rightTop = edge->fRight->fTop; in cleanup_active_edges() local
870 if (c.sweep_gt(top->fPoint, rightTop->fPoint) && !edge->fRight->isRightOf(top)) { in cleanup_active_edges()
872 } else if (c.sweep_gt(rightTop->fPoint, top->fPoint) && !edge->isLeftOf(rightTop)) { in cleanup_active_edges()
873 split_edge(edge, rightTop, activeEdges, c, alloc); in cleanup_active_edges()