Searched refs:rotMatrix00 (Results 1 – 1 of 1) sorted by relevance
660 GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0]; in _swrast_texture_span() local700 targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] * in _swrast_texture_span()