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/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c660 GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0]; in _swrast_texture_span() local
700 targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] * in _swrast_texture_span()