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/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c662 GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2]; in _swrast_texture_span() local
702 targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] * in _swrast_texture_span()