Searched refs:rotMatrix10 (Results 1 – 1 of 1) sorted by relevance
662 GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2]; in _swrast_texture_span() local702 targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] * in _swrast_texture_span()