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Searched refs:rot_mat_0 (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp1098 ir_variable *rot_mat_0, *rot_mat_1; in load_texunit_bumpmap() local
1100 rot_mat_0 = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA"); in load_texunit_bumpmap()
1127 bump_x = mul(swizzle_x(bump), rot_mat_0); in load_texunit_bumpmap()