Searched refs:rot_mat_0 (Results 1 – 1 of 1) sorted by relevance
1098 ir_variable *rot_mat_0, *rot_mat_1; in load_texunit_bumpmap() local1100 rot_mat_0 = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA"); in load_texunit_bumpmap()1127 bump_x = mul(swizzle_x(bump), rot_mat_0); in load_texunit_bumpmap()