Searched refs:rot_mat_1 (Results 1 – 1 of 1) sorted by relevance
1098 ir_variable *rot_mat_0, *rot_mat_1; in load_texunit_bumpmap() local1101 rot_mat_1 = p->shader->symbols->get_variable("gl_BumpRotMatrix1MESA"); in load_texunit_bumpmap()1128 bump_y = mul(swizzle_y(bump->clone(p->mem_ctx, NULL)), rot_mat_1); in load_texunit_bumpmap()