Searched refs:rp_data (Results 1 – 1 of 1) sorted by relevance
3074 auto rp_data = my_data->renderPassMap.find(pPipeline->graphicsPipelineCI.renderPass); in verifyPipelineCreateState() local3075 if (rp_data != my_data->renderPassMap.end() && in verifyPipelineCreateState()3076 pPipeline->graphicsPipelineCI.subpass >= rp_data->second->pCreateInfo->subpassCount) { in verifyPipelineCreateState()3080 … pPipeline->graphicsPipelineCI.subpass, rp_data->second->pCreateInfo->subpassCount - 1); in verifyPipelineCreateState()6993 auto rp_data = dev_data->renderPassMap.find(pInfo->renderPass); in vkBeginCommandBuffer() local6994 … if (rp_data != dev_data->renderPassMap.end() && rp_data->second && rp_data->second->pCreateInfo) { in vkBeginCommandBuffer()6995 if (pInfo->subpass >= rp_data->second->pCreateInfo->subpassCount) { in vkBeginCommandBuffer()7001 … (void *)commandBuffer, pInfo->subpass, rp_data->second->pCreateInfo->subpassCount); in vkBeginCommandBuffer()