Searched refs:rr_util (Results 1 – 12 of 12) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 79 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState() 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); in translateBlendState() 91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); in translateBlendState() 92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); in translateBlendState() 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState()
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D | es2fBlendTests.cpp | 237 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate() 238 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate() 239 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate() 240 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate() 241 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate() 242 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate()
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D | es2fDepthStencilTests.cpp | 370 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState() 373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 79 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState() 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); in translateBlendState() 91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); in translateBlendState() 92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); in translateBlendState() 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState()
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D | es3fBlendTests.cpp | 285 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate() 286 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate() 287 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate() 288 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate() 289 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate() 290 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate()
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D | es3fDepthStencilTests.cpp | 370 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState() 373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState() 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceUtils.hpp | 35 namespace rr_util namespace
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D | sglrReferenceUtils.cpp | 29 namespace rr_util namespace
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D | sglrReferenceContext.cpp | 4008 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode); in drawArraysInstanced() 4046 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode); in drawElementsInstancedBaseVertex() 4049 …r::PrimitiveList(primitiveType, count, rr::DrawIndices(indicesPtr, sglr::rr_util::mapGLIndexType(t… in drawElementsInstancedBaseVertex() 4316 …state.fragOps.stencilStates[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].fun… in drawWithReference() 4317 …state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference() 4318 …state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference() 4319 …state.fragOps.stencilStates[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference() 4323 state.fragOps.depthFunc = sglr::rr_util::mapGLTestFunc(m_depthFunc); in drawWithReference() 4327 state.fragOps.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeRGB); in drawWithReference() 4328 state.fragOps.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcRGB); in drawWithReference() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fAdvancedBlendTests.cpp | 264 …m_program = new glu::ShaderProgram(m_context.getRenderContext(), getBlendProgramSrc(sglr::rr_util:… in init() 503 referenceState.blendEquationAdvaced = sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode); in iterate()
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D | es31fDrawBuffersIndexedTests.cpp | 82 using sglr::rr_util::mapGLBlendEquation; 83 using sglr::rr_util::mapGLBlendFunc; 84 using sglr::rr_util::mapGLBlendEquationAdvanced;
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D | es31fGeometryShaderTests.cpp | 2189 …text.getRenderContext().getType(), sglr::rr_util::mapGLGeometryShaderInputType(m_inputPrimitives),… in init() 2242 …).getType(), m_emitCountA, m_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometrySha… in init() 2397 …m_program = new VertexExpanderShader(m_context.getRenderContext().getType() , sglr::rr_util::mapGL… in init() 6423 …const std::string name = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometry… in init() 6424 …const std::string desc = std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::… in init()
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