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Searched refs:rr_util (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp79 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState()
82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState()
83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState()
90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); in translateBlendState()
91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); in translateBlendState()
92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); in translateBlendState()
111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState()
Des2fBlendTests.cpp237 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate()
238 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate()
239 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate()
240 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate()
241 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate()
242 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate()
Des2fDepthStencilTests.cpp370 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState()
373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState()
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState()
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp79 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState()
82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState()
83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState()
90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); in translateBlendState()
91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); in translateBlendState()
92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); in translateBlendState()
111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState()
Des3fBlendTests.cpp285 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); in iterate()
286 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); in iterate()
287 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); in iterate()
288 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); in iterate()
289 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); in iterate()
290 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha); in iterate()
Des3fDepthStencilTests.cpp370 dst.func = sglr::rr_util::mapGLTestFunc(src.function); in translateStencilState()
373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState()
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); in translateStencilState()
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.hpp35 namespace rr_util namespace
DsglrReferenceUtils.cpp29 namespace rr_util namespace
DsglrReferenceContext.cpp4008 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode); in drawArraysInstanced()
4046 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode); in drawElementsInstancedBaseVertex()
4049 …r::PrimitiveList(primitiveType, count, rr::DrawIndices(indicesPtr, sglr::rr_util::mapGLIndexType(t… in drawElementsInstancedBaseVertex()
4316 …state.fragOps.stencilStates[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].fun… in drawWithReference()
4317 …state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()
4318 …state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()
4319 …state.fragOps.stencilStates[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()
4323 state.fragOps.depthFunc = sglr::rr_util::mapGLTestFunc(m_depthFunc); in drawWithReference()
4327 state.fragOps.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeRGB); in drawWithReference()
4328 state.fragOps.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcRGB); in drawWithReference()
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/external/deqp/modules/gles31/functional/
Des31fAdvancedBlendTests.cpp264 …m_program = new glu::ShaderProgram(m_context.getRenderContext(), getBlendProgramSrc(sglr::rr_util:… in init()
503 referenceState.blendEquationAdvaced = sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode); in iterate()
Des31fDrawBuffersIndexedTests.cpp82 using sglr::rr_util::mapGLBlendEquation;
83 using sglr::rr_util::mapGLBlendFunc;
84 using sglr::rr_util::mapGLBlendEquationAdvanced;
Des31fGeometryShaderTests.cpp2189 …text.getRenderContext().getType(), sglr::rr_util::mapGLGeometryShaderInputType(m_inputPrimitives),… in init()
2242 …).getType(), m_emitCountA, m_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometrySha… in init()
2397 …m_program = new VertexExpanderShader(m_context.getRenderContext().getType() , sglr::rr_util::mapGL… in init()
6423 …const std::string name = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometry… in init()
6424 …const std::string desc = std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::… in init()