Searched refs:s_textureLayer (Results 1 – 1 of 1) sorted by relevance
1066 static const int s_textureLayer = 3; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase1170 … << "Attaching multisample texture array layer " << static_cast<int>(s_textureLayer) << " to fbo" … in init()1171 gl.framebufferTextureLayer(GL_FRAMEBUFFER, fboAttachment, m_textureID, 0, s_textureLayer); in init()1480 gl.uniform1i(layerLocation, s_textureLayer); in sampleTexture()