Searched refs:samplerd (Results 1 – 2 of 2) sorted by relevance
210 struct pipe_sampler_state samplerd; in init_context() local211 memset(&samplerd, 0, sizeof(samplerd)); in init_context()212 samplerd.normalized_coords = 1; in init_context()213 samplerd.min_img_filter = PIPE_TEX_FILTER_LINEAR; in init_context()214 samplerd.mag_img_filter = PIPE_TEX_FILTER_LINEAR; in init_context()215 samplerd.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR; in init_context()216 samplerd.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; in init_context()217 samplerd.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; in init_context()218 samplerd.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; in init_context()219 samplerd.border_color.f[0] = 1.0f; in init_context()[all …]
195 D3D11_SAMPLER_DESC samplerd; in d3d11_blitter() local196 memset(&samplerd, 0, sizeof(samplerd)); in d3d11_blitter()197 samplerd.Filter = i ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_LINEAR; in d3d11_blitter()198 samplerd.AddressU = samplerd.AddressV = samplerd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in d3d11_blitter()199 dev->CreateSamplerState(&samplerd, &sampler[i]); in d3d11_blitter()