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Searched refs:save_BindTexture (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddlist.c1123 save_BindTexture(GLenum target, GLuint texture) in save_BindTexture() function
10128 SET_BindTexture(table, save_BindTexture); in _mesa_create_save_table()