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Searched refs:save_SetFragmentShaderConstantATI (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddlist.c5490 save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) in save_SetFragmentShaderConstantATI() function
10332 SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); in _mesa_create_save_table()