Searched refs:save_SetFragmentShaderConstantATI (Results 1 – 1 of 1) sorted by relevance
5490 save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) in save_SetFragmentShaderConstantATI() function10332 SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); in _mesa_create_save_table()