Searched refs:scanout (Results 1 – 8 of 8) sorted by relevance
72 int tiled, scanout; in alloc_bo() local79 scanout = !!(usage & GRALLOC_USAGE_HW_FB); in alloc_bo()85 else if (scanout && info->tiled_scanout) in alloc_bo()91 if (scanout && !info->tiled_scanout) in alloc_bo()129 tile_flags = (scanout && cpp != 2) ? 0x7a00 : 0x7000; in alloc_bo()161 if (scanout) in alloc_bo()
126 req->scanout = false; in vmw_ioctl_surface_create()129 req->scanout = true; in vmw_ioctl_surface_create()132 req->scanout = false; in vmw_ioctl_surface_create()
160 int32_t scanout; member
200 int32_t scanout; member
185 int32_t scanout; member
96 should be usable as a scanout buffer with the DRM kernel
277 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
218 ! D3D11 supports specifying hardware modes and other stuff here for scanout resources