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Searched refs:scanout (Results 1 – 8 of 8) sorted by relevance

/external/drm_gralloc/
Dgralloc_drm_nouveau.c72 int tiled, scanout; in alloc_bo() local
79 scanout = !!(usage & GRALLOC_USAGE_HW_FB); in alloc_bo()
85 else if (scanout && info->tiled_scanout) in alloc_bo()
91 if (scanout && !info->tiled_scanout) in alloc_bo()
129 tile_flags = (scanout && cpp != 2) ? 0x7a00 : 0x7000; in alloc_bo()
161 if (scanout) in alloc_bo()
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_screen_ioctl.c126 req->scanout = false; in vmw_ioctl_surface_create()
129 req->scanout = true; in vmw_ioctl_surface_create()
132 req->scanout = false; in vmw_ioctl_surface_create()
Dvmwgfx_drm.h160 int32_t scanout; member
/external/libdrm/include/drm/
Dvmwgfx_drm.h200 int32_t scanout; member
/external/kernel-headers/original/uapi/drm/
Dvmwgfx_drm.h185 int32_t scanout; member
/external/mesa3d/docs/
DMESA_drm_image.spec96 should be usable as a scanout buffer with the DRM kernel
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst277 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt218 ! D3D11 supports specifying hardware modes and other stuff here for scanout resources