1 /*
2  *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
12 #define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
13 
14 #include <assert.h>
15 
16 #include <deque>
17 #include <map>
18 
19 #include "webrtc/base/messagequeue.h"
20 #include "webrtc/base/socketserver.h"
21 
22 namespace rtc {
23 
24 class Packet;
25 class VirtualSocket;
26 class SocketAddressPair;
27 
28 // Simulates a network in the same manner as a loopback interface.  The
29 // interface can create as many addresses as you want.  All of the sockets
30 // created by this network will be able to communicate with one another, unless
31 // they are bound to addresses from incompatible families.
32 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
33  public:
34   // TODO: Add "owned" parameter.
35   // If "owned" is set, the supplied socketserver will be deleted later.
36   explicit VirtualSocketServer(SocketServer* ss);
37   ~VirtualSocketServer() override;
38 
socketserver()39   SocketServer* socketserver() { return server_; }
40 
41   // The default route indicates which local address to use when a socket is
42   // bound to the 'any' address, e.g. 0.0.0.0.
43   IPAddress GetDefaultRoute(int family);
44   void SetDefaultRoute(const IPAddress& from_addr);
45 
46   // Limits the network bandwidth (maximum bytes per second).  Zero means that
47   // all sends occur instantly.  Defaults to 0.
bandwidth()48   uint32_t bandwidth() const { return bandwidth_; }
set_bandwidth(uint32_t bandwidth)49   void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; }
50 
51   // Limits the amount of data which can be in flight on the network without
52   // packet loss (on a per sender basis).  Defaults to 64 KB.
network_capacity()53   uint32_t network_capacity() const { return network_capacity_; }
set_network_capacity(uint32_t capacity)54   void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; }
55 
56   // The amount of data which can be buffered by tcp on the sender's side
send_buffer_capacity()57   uint32_t send_buffer_capacity() const { return send_buffer_capacity_; }
set_send_buffer_capacity(uint32_t capacity)58   void set_send_buffer_capacity(uint32_t capacity) {
59     send_buffer_capacity_ = capacity;
60   }
61 
62   // The amount of data which can be buffered by tcp on the receiver's side
recv_buffer_capacity()63   uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; }
set_recv_buffer_capacity(uint32_t capacity)64   void set_recv_buffer_capacity(uint32_t capacity) {
65     recv_buffer_capacity_ = capacity;
66   }
67 
68   // Controls the (transit) delay for packets sent in the network.  This does
69   // not inclue the time required to sit in the send queue.  Both of these
70   // values are measured in milliseconds.  Defaults to no delay.
delay_mean()71   uint32_t delay_mean() const { return delay_mean_; }
delay_stddev()72   uint32_t delay_stddev() const { return delay_stddev_; }
delay_samples()73   uint32_t delay_samples() const { return delay_samples_; }
set_delay_mean(uint32_t delay_mean)74   void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; }
set_delay_stddev(uint32_t delay_stddev)75   void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; }
set_delay_samples(uint32_t delay_samples)76   void set_delay_samples(uint32_t delay_samples) {
77     delay_samples_ = delay_samples;
78   }
79 
80   // If the (transit) delay parameters are modified, this method should be
81   // called to recompute the new distribution.
82   void UpdateDelayDistribution();
83 
84   // Controls the (uniform) probability that any sent packet is dropped.  This
85   // is separate from calculations to drop based on queue size.
drop_probability()86   double drop_probability() { return drop_prob_; }
set_drop_probability(double drop_prob)87   void set_drop_probability(double drop_prob) {
88     assert((0 <= drop_prob) && (drop_prob <= 1));
89     drop_prob_ = drop_prob;
90   }
91 
92   // SocketFactory:
93   Socket* CreateSocket(int type) override;
94   Socket* CreateSocket(int family, int type) override;
95 
96   AsyncSocket* CreateAsyncSocket(int type) override;
97   AsyncSocket* CreateAsyncSocket(int family, int type) override;
98 
99   // SocketServer:
100   void SetMessageQueue(MessageQueue* queue) override;
101   bool Wait(int cms, bool process_io) override;
102   void WakeUp() override;
103 
104   typedef std::pair<double, double> Point;
105   typedef std::vector<Point> Function;
106 
107   static Function* CreateDistribution(uint32_t mean,
108                                       uint32_t stddev,
109                                       uint32_t samples);
110 
111   // Similar to Thread::ProcessMessages, but it only processes messages until
112   // there are no immediate messages or pending network traffic.  Returns false
113   // if Thread::Stop() was called.
114   bool ProcessMessagesUntilIdle();
115 
116   // Sets the next port number to use for testing.
117   void SetNextPortForTesting(uint16_t port);
118 
119   // Close a pair of Tcp connections by addresses. Both connections will have
120   // its own OnClose invoked.
121   bool CloseTcpConnections(const SocketAddress& addr_local,
122                            const SocketAddress& addr_remote);
123 
124  protected:
125   // Returns a new IP not used before in this network.
126   IPAddress GetNextIP(int family);
127   uint16_t GetNextPort();
128 
129   VirtualSocket* CreateSocketInternal(int family, int type);
130 
131   // Binds the given socket to addr, assigning and IP and Port if necessary
132   int Bind(VirtualSocket* socket, SocketAddress* addr);
133 
134   // Binds the given socket to the given (fully-defined) address.
135   int Bind(VirtualSocket* socket, const SocketAddress& addr);
136 
137   // Find the socket bound to the given address
138   VirtualSocket* LookupBinding(const SocketAddress& addr);
139 
140   int Unbind(const SocketAddress& addr, VirtualSocket* socket);
141 
142   // Adds a mapping between this socket pair and the socket.
143   void AddConnection(const SocketAddress& client,
144                      const SocketAddress& server,
145                      VirtualSocket* socket);
146 
147   // Find the socket pair corresponding to this server address.
148   VirtualSocket* LookupConnection(const SocketAddress& client,
149                                   const SocketAddress& server);
150 
151   void RemoveConnection(const SocketAddress& client,
152                         const SocketAddress& server);
153 
154   // Connects the given socket to the socket at the given address
155   int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
156               bool use_delay);
157 
158   // Sends a disconnect message to the socket at the given address
159   bool Disconnect(VirtualSocket* socket);
160 
161   // Sends the given packet to the socket at the given address (if one exists).
162   int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
163               const SocketAddress& remote_addr);
164 
165   // Moves as much data as possible from the sender's buffer to the network
166   void SendTcp(VirtualSocket* socket);
167 
168   // Places a packet on the network.
169   void AddPacketToNetwork(VirtualSocket* socket,
170                           VirtualSocket* recipient,
171                           uint32_t cur_time,
172                           const char* data,
173                           size_t data_size,
174                           size_t header_size,
175                           bool ordered);
176 
177   // Removes stale packets from the network
178   void PurgeNetworkPackets(VirtualSocket* socket, uint32_t cur_time);
179 
180   // Computes the number of milliseconds required to send a packet of this size.
181   uint32_t SendDelay(uint32_t size);
182 
183   // Returns a random transit delay chosen from the appropriate distribution.
184   uint32_t GetRandomTransitDelay();
185 
186   // Basic operations on functions.  Those that return a function also take
187   // ownership of the function given (and hence, may modify or delete it).
188   static Function* Accumulate(Function* f);
189   static Function* Invert(Function* f);
190   static Function* Resample(Function* f,
191                             double x1,
192                             double x2,
193                             uint32_t samples);
194   static double Evaluate(Function* f, double x);
195 
196   // NULL out our message queue if it goes away. Necessary in the case where
197   // our lifetime is greater than that of the thread we are using, since we
198   // try to send Close messages for all connected sockets when we shutdown.
OnMessageQueueDestroyed()199   void OnMessageQueueDestroyed() { msg_queue_ = NULL; }
200 
201   // Determine if two sockets should be able to communicate.
202   // We don't (currently) specify an address family for sockets; instead,
203   // the currently bound address is used to infer the address family.
204   // Any socket that is not explicitly bound to an IPv4 address is assumed to be
205   // dual-stack capable.
206   // This function tests if two addresses can communicate, as well as the
207   // sockets to which they may be bound (the addresses may or may not yet be
208   // bound to the sockets).
209   // First the addresses are tested (after normalization):
210   // If both have the same family, then communication is OK.
211   // If only one is IPv4 then false, unless the other is bound to ::.
212   // This applies even if the IPv4 address is 0.0.0.0.
213   // The socket arguments are optional; the sockets are checked to see if they
214   // were explicitly bound to IPv6-any ('::'), and if so communication is
215   // permitted.
216   // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
217   static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
218 
219  private:
220   friend class VirtualSocket;
221 
222   typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
223   typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
224 
225   SocketServer* server_;
226   bool server_owned_;
227   MessageQueue* msg_queue_;
228   bool stop_on_idle_;
229   uint32_t network_delay_;
230   in_addr next_ipv4_;
231   in6_addr next_ipv6_;
232   uint16_t next_port_;
233   AddressMap* bindings_;
234   ConnectionMap* connections_;
235 
236   IPAddress default_route_v4_;
237   IPAddress default_route_v6_;
238 
239   uint32_t bandwidth_;
240   uint32_t network_capacity_;
241   uint32_t send_buffer_capacity_;
242   uint32_t recv_buffer_capacity_;
243   uint32_t delay_mean_;
244   uint32_t delay_stddev_;
245   uint32_t delay_samples_;
246   Function* delay_dist_;
247   CriticalSection delay_crit_;
248 
249   double drop_prob_;
250   RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer);
251 };
252 
253 // Implements the socket interface using the virtual network.  Packets are
254 // passed as messages using the message queue of the socket server.
255 class VirtualSocket : public AsyncSocket, public MessageHandler {
256  public:
257   VirtualSocket(VirtualSocketServer* server, int family, int type, bool async);
258   ~VirtualSocket() override;
259 
260   SocketAddress GetLocalAddress() const override;
261   SocketAddress GetRemoteAddress() const override;
262 
263   // Used by TurnPortTest to mimic a case where proxy returns local host address
264   // instead of the original one TurnPort was bound against. Please see WebRTC
265   // issue 3927 for more detail.
266   void SetAlternativeLocalAddress(const SocketAddress& addr);
267 
268   int Bind(const SocketAddress& addr) override;
269   int Connect(const SocketAddress& addr) override;
270   int Close() override;
271   int Send(const void* pv, size_t cb) override;
272   int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override;
273   int Recv(void* pv, size_t cb) override;
274   int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) override;
275   int Listen(int backlog) override;
276   VirtualSocket* Accept(SocketAddress* paddr) override;
277 
278   int GetError() const override;
279   void SetError(int error) override;
280   ConnState GetState() const override;
281   int GetOption(Option opt, int* value) override;
282   int SetOption(Option opt, int value) override;
283   int EstimateMTU(uint16_t* mtu) override;
284   void OnMessage(Message* pmsg) override;
285 
was_any()286   bool was_any() { return was_any_; }
set_was_any(bool was_any)287   void set_was_any(bool was_any) { was_any_ = was_any; }
288 
289   // For testing purpose only. Fired when client socket is bound to an address.
290   sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady;
291 
292  private:
293   struct NetworkEntry {
294     size_t size;
295     uint32_t done_time;
296   };
297 
298   typedef std::deque<SocketAddress> ListenQueue;
299   typedef std::deque<NetworkEntry> NetworkQueue;
300   typedef std::vector<char> SendBuffer;
301   typedef std::list<Packet*> RecvBuffer;
302   typedef std::map<Option, int> OptionsMap;
303 
304   int InitiateConnect(const SocketAddress& addr, bool use_delay);
305   void CompleteConnect(const SocketAddress& addr, bool notify);
306   int SendUdp(const void* pv, size_t cb, const SocketAddress& addr);
307   int SendTcp(const void* pv, size_t cb);
308 
309   // Used by server sockets to set the local address without binding.
310   void SetLocalAddress(const SocketAddress& addr);
311 
312   VirtualSocketServer* server_;
313   int type_;
314   bool async_;
315   ConnState state_;
316   int error_;
317   SocketAddress local_addr_;
318   SocketAddress alternative_local_addr_;
319   SocketAddress remote_addr_;
320 
321   // Pending sockets which can be Accepted
322   ListenQueue* listen_queue_;
323 
324   // Data which tcp has buffered for sending
325   SendBuffer send_buffer_;
326   bool write_enabled_;
327 
328   // Critical section to protect the recv_buffer and queue_
329   CriticalSection crit_;
330 
331   // Network model that enforces bandwidth and capacity constraints
332   NetworkQueue network_;
333   size_t network_size_;
334 
335   // Data which has been received from the network
336   RecvBuffer recv_buffer_;
337   // The amount of data which is in flight or in recv_buffer_
338   size_t recv_buffer_size_;
339 
340   // Is this socket bound?
341   bool bound_;
342 
343   // When we bind a socket to Any, VSS's Bind gives it another address. For
344   // dual-stack sockets, we want to distinguish between sockets that were
345   // explicitly given a particular address and sockets that had one picked
346   // for them by VSS.
347   bool was_any_;
348 
349   // Store the options that are set
350   OptionsMap options_map_;
351 
352   friend class VirtualSocketServer;
353 };
354 
355 }  // namespace rtc
356 
357 #endif  // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
358