Searched refs:sequenceSideEffCase1 (Results 1 – 3 of 3) sorted by relevance
168 inline int sequenceSideEffCase1 (float in0, int in1, float in2) { DE_UNREF(in0); return (int… in sequenceSideEffCase1() function180 …nceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1(ctx.in[0].z… in evalSequenceSideEffCase1()
194 inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); ret… in sequenceSideEffCase1() function206 …nceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1 (ctx.in[0].… in evalSequenceSideEffCase1()
211 inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); ret… in sequenceSideEffCase1() function223 …nceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1 (ctx.in[0].… in evalSequenceSideEffCase1()