Searched refs:setIDiv (Results 1 – 13 of 13) sorted by relevance
/external/skia/src/effects/ |
D | SkXfermodeImageFilter.cpp | 180 backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height()); in filterImageGPUDeprecated() 195 foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height()); in filterImageGPUDeprecated()
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D | SkGpuBlurUtils.cpp | 231 matrix.setIDiv(srcTexture->width(), srcTexture->height()); in GaussianBlur() 373 matrix.setIDiv(srcTexture->width(), srcTexture->height()); in GaussianBlur()
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D | SkBlurMaskFilter.cpp | 1250 matrix.setIDiv(src->width(), src->height()); in filterMaskGPU()
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/external/skia/include/gpu/ |
D | GrCoordTransform.h | 128 (void)mat.setIDiv(texture->width(), texture->height()); in MakeDivByTextureWHMatrix()
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/external/skia/src/image/ |
D | SkImageShader.cpp | 91 matrix.setIDiv(fImage->width(), fImage->height()); in asFragmentProcessor()
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/external/skia/gm/ |
D | texturedomaineffect.cpp | 96 textureMatrices.push_back().setIDiv(texture->width(), texture->height()); in onDraw()
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/external/skia/src/core/ |
D | SkBitmapProcShader.cpp | 302 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); in asFragmentProcessor()
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D | SkLightingShader.cpp | 336 result->setIDiv(bm.width(), bm.height()); in make_mat()
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D | SkMatrix.cpp | 347 bool SkMatrix::setIDiv(int divx, int divy) { in setIDiv() function in SkMatrix
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/external/skia/src/gpu/ |
D | GrSWMaskHelper.cpp | 359 maskMatrix.setIDiv(texture->width(), texture->height()); in DrawToTargetWithPathMask()
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D | GrContext.cpp | 294 textureMatrix.setIDiv(tempTexture->width(), tempTexture->height()); in writeSurfacePixels()
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D | GrClipMaskManager.cpp | 38 mat.setIDiv(result->width(), result->height()); in create_fp_for_mask()
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/external/skia/include/core/ |
D | SkMatrix.h | 231 bool setIDiv(int divx, int divy);
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