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Searched refs:setIDiv (Results 1 – 13 of 13) sorted by relevance

/external/skia/src/effects/
DSkXfermodeImageFilter.cpp180 backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height()); in filterImageGPUDeprecated()
195 foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height()); in filterImageGPUDeprecated()
DSkGpuBlurUtils.cpp231 matrix.setIDiv(srcTexture->width(), srcTexture->height()); in GaussianBlur()
373 matrix.setIDiv(srcTexture->width(), srcTexture->height()); in GaussianBlur()
DSkBlurMaskFilter.cpp1250 matrix.setIDiv(src->width(), src->height()); in filterMaskGPU()
/external/skia/include/gpu/
DGrCoordTransform.h128 (void)mat.setIDiv(texture->width(), texture->height()); in MakeDivByTextureWHMatrix()
/external/skia/src/image/
DSkImageShader.cpp91 matrix.setIDiv(fImage->width(), fImage->height()); in asFragmentProcessor()
/external/skia/gm/
Dtexturedomaineffect.cpp96 textureMatrices.push_back().setIDiv(texture->width(), texture->height()); in onDraw()
/external/skia/src/core/
DSkBitmapProcShader.cpp302 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); in asFragmentProcessor()
DSkLightingShader.cpp336 result->setIDiv(bm.width(), bm.height()); in make_mat()
DSkMatrix.cpp347 bool SkMatrix::setIDiv(int divx, int divy) { in setIDiv() function in SkMatrix
/external/skia/src/gpu/
DGrSWMaskHelper.cpp359 maskMatrix.setIDiv(texture->width(), texture->height()); in DrawToTargetWithPathMask()
DGrContext.cpp294 textureMatrix.setIDiv(tempTexture->width(), tempTexture->height()); in writeSurfacePixels()
DGrClipMaskManager.cpp38 mat.setIDiv(result->width(), result->height()); in create_fp_for_mask()
/external/skia/include/core/
DSkMatrix.h231 bool setIDiv(int divx, int divy);