Searched refs:setIsVolatile (Results 1 – 17 of 17) sorted by relevance
175 pathPtr->setIsVolatile(true); in draw_path_with_mask_filter()183 pathPtr->setIsVolatile(true); in draw_path_with_mask_filter()192 devPathPtr->setIsVolatile(true); in draw_path_with_mask_filter()269 pathPtr->setIsVolatile(true); in drawPathWithMaskFilter()315 result->setIsVolatile(true); in drawPathWithMaskFilter()332 pathPtr->setIsVolatile(true); in drawPathWithMaskFilter()
324 path.setIsVolatile(true); in drawRect()512 path.setIsVolatile(true); in drawRRect()555 path.setIsVolatile(true); in drawOval()
238 rectPath.setIsVolatile(true); in drawTextureProducerImpl()
419 path.setIsVolatile(true); in drawPoints()478 path.setIsVolatile(true); in drawRect()549 path.setIsVolatile(true); in drawRRect()647 path.setIsVolatile(true); in drawDRRect()670 path.setIsVolatile(true); in drawOval()
98 path1.setIsVolatile(true);99 path2.setIsVolatile(true);
222 bitmap.setIsVolatile(true); in DEF_TEST()259 bitmap.setIsVolatile(false); in DEF_TEST()
130 fPath.get()->setIsVolatile(true); in initPath()139 path->setIsVolatile(true); in asPath()144 path->setIsVolatile(true); in asPath()149 path->setIsVolatile(true); in asPath()155 path->setIsVolatile(true); in asPath()
189 path.setIsVolatile(true); in drawAtlas()393 tmp.setIsVolatile(true); in drawTextOnPath()
528 void SkBitmap::setIsVolatile(bool isVolatile) { in setIsVolatile() function in SkBitmap752 dst.setIsVolatile(this->isVolatile()); in extractSubset()768 dst.setIsVolatile(this->isVolatile()); in extractSubset()
266 bitmap.setIsVolatile(true); // so we don't try to cache it in scalePixels()
607 path.setIsVolatile((count-1) == i); in drawPoints()724 path.setIsVolatile(true); in drawPoints()1034 tmpPath.setIsVolatile(true); in drawPath()
352 fOuter.setIsVolatile(true); in SkPathStroker()354 fInner.setIsVolatile(true); in SkPathStroker()
203 void setIsVolatile(bool);
236 void setIsVolatile(bool isVolatile) { in setIsVolatile() function
131 fBitmap.setIsVolatile(fIsVolatile); in onDelayedSetup()
883 tmpPathPtr->setIsVolatile(true); in onPrepareDraws()
861 tmpPathPtr->setIsVolatile(true); in onPrepareDraws()