Searched refs:setStage (Results 1 – 2 of 2) sorted by relevance
/external/llvm/lib/CodeGen/ |
D | RegAllocGreedy.cpp | 214 void setStage(const LiveInterval &VirtReg, LiveRangeStage Stage) { in setStage() function in __anon4e4d313f0111::RAGreedy 220 void setStage(Iterator Begin, Iterator End, LiveRangeStage NewStage) { in setStage() function in __anon4e4d313f0111::RAGreedy 1321 setStage(Reg, RS_Spill); in splitAroundRegion() 1332 setStage(Reg, RS_Split2); in splitAroundRegion() 1534 setStage(LI, RS_Spill); in tryBlockSplit() 1622 setStage(LREdit.begin(), LREdit.end(), RS_Spill); in tryInstructionSplit() 1925 setStage(LIS->getInterval(LREdit.get(i)), RS_Split2); in tryLocalSplit() 2518 setStage(VirtReg, RS_Split); in selectOrSplitImpl() 2541 setStage(VirtReg, RS_Memory); in selectOrSplitImpl() 2548 setStage(NewVRegs.begin(), NewVRegs.end(), RS_Done); in selectOrSplitImpl()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTests.cpp | 424 void setStage (glu::ShaderType type, bool referencing); 467 void ShaderSet::setStage (glu::ShaderType type, bool referencing) in setStage() function in deqp::gles31::Functional::__anon1fa03e770111::ResourceDefinition::ShaderSet 4425 shaderSet->setStage(glu::SHADERTYPE_VERTEX, true); in generateRandomCoreShaderSet() 4426 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, rnd.getBool()); in generateRandomCoreShaderSet() 4430 shaderSet->setStage(glu::SHADERTYPE_VERTEX, rnd.getBool()); in generateRandomCoreShaderSet() 4431 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, true); in generateRandomCoreShaderSet() 4454 shaderSet->setStage(glu::SHADERTYPE_VERTEX, rnd.getBool()); in generateRandomExtShaderSet() 4455 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, rnd.getBool()); in generateRandomExtShaderSet() 4461 shaderSet->setStage(glu::SHADERTYPE_GEOMETRY, true); in generateRandomExtShaderSet() 4465 shaderSet->setStage(glu::SHADERTYPE_TESSELLATION_CONTROL, rnd.getBool()); in generateRandomExtShaderSet() [all …]
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