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Searched refs:set_current_context (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/glx/apple/
Dapple_glx_context.c224 if (apple_cgl.set_current_context(NULL)) { in apple_glx_destroy_context()
315 apple_cgl.set_current_context(NULL); in apple_glx_make_current_context()
337 if (apple_cgl.set_current_context(ac->context_obj)) in apple_glx_make_current_context()
428 cglerr = apple_cgl.set_current_context(ac->context_obj); in apple_glx_make_current_context()
Dapple_glx_pbuffer.c233 err = apple_cgl.set_current_context(newcontext); in get_max_size()
244 apple_cgl.set_current_context(oldcontext); in get_max_size()
Dapple_cgl.h57 CGLError(*set_current_context) (CGLContextObj ctx); member
Dapple_cgl.c108 apple_cgl.set_current_context = sym(h, "CGLSetCurrentContext"); in apple_cgl_init()
Dapple_glx_pixmap.c65 cglerr = apple_cgl.set_current_context(p->context_obj); in pixmap_make_current()
/external/skia/src/gpu/gl/
DSkNullGLContext.cpp565 static void set_current_context(State* state) { in set_current_context() function
578 set_current_context(reinterpret_cast<State*>(interface->fCallbackData)); in set_current_context_from_interface()
606 void SkNullGLContext::onPlatformMakeCurrent() const { set_current_context(fState); } in onPlatformMakeCurrent()