Searched refs:set_fs (Results 1 – 3 of 3) sorted by relevance
220 if (!ctx->mask.set_fs) { in setup_mask_operation()221 ctx->mask.set_fs = shader_create_from_text(ctx->pipe, in setup_mask_operation()226 shader = ctx->mask.set_fs->driver; in setup_mask_operation()
165 if (ctx->mask.set_fs) in vg_destroy_context()166 vg_shader_destroy(ctx, ctx->mask.set_fs); in vg_destroy_context()
120 struct vg_shader *set_fs; member