Searched refs:setupShaderInputs (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 500 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 731 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex2DTextureCase 780 setupShaderInputs(textureNdx, lod, grid); in renderCell() 806 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 1066 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::VertexCubeTextureCase 1115 setupShaderInputs(textureNdx, lod, grid); in renderCell() 1144 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 1406 void Vertex2DArrayTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex2DArrayTextureCase 1455 setupShaderInputs(textureNdx, lod, grid); in renderCell() 1482 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 402 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 630 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles2::Functional::Vertex2DTextureCase 679 setupShaderInputs(textureNdx, lod, grid); in renderCell() 705 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 962 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles2::Functional::VertexCubeTextureCase 1011 setupShaderInputs(textureNdx, lod, grid); in renderCell()
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