Searched refs:setupUniformData (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.hpp | 116 void setupUniformData (const VkDevice& vkDevice, 333 …executor.setupUniformData(vkDevice, vk, queue, queueFamilyIndex, memAlloc, m_bindingLocation, m_de… in setup()
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D | vktShaderExecutor.cpp | 2982 void ShaderExecutor::setupUniformData (const VkDevice& vkDevice, in setupUniformData() function in vkt::shaderexecutor::ShaderExecutor
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 423 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr);
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D | vktShaderRender.cpp | 510 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void*… in setupUniformData() function in vkt::sr::ShaderRenderCaseInstance 550 setupUniformData(bindingLocation, dataSize, data); in addUniform()
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