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Searched refs:shader1 (Results 1 – 8 of 8) sorted by relevance

/external/skia/gm/
Dcomposeshader.cpp92 SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode)); in onDraw() local
93 SkShader* shaders[] = { shader0.get(), shader1.get() }; in onDraw()
200 SkAutoTUnref<SkShader> shader1(SkShader::CreateComposeShader(fLinearGradientShader, in onDraw() local
204 SkShader* shaders[] = { shader0.get(), shader1.get() }; in onDraw()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
201 glAttachShader(shader1, shader1); in init()
208 glAttachShader(shader1, program); in init()
215 glAttachShader(-1, shader1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
231 glDeleteShader(shader1); in init()
/external/skia/experimental/DrawingBoard/
DSkColorPalette.cpp66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7, in onDraw() local
68 paint.setShader(shader1)->unref(); in onDraw()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
194 glAttachShader(shader1, shader1); in init()
201 glAttachShader(shader1, program); in init()
208 glAttachShader(-1, shader1); in init()
215 glAttachShader(program, shader1); in init()
217 glAttachShader(program, shader1); in init()
227 glDeleteShader(shader1); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
245 ctx.glAttachShader(shader1, shader1); in attach_shader()
252 ctx.glAttachShader(shader1, program); in attach_shader()
259 ctx.glAttachShader(notAProgram, shader1); in attach_shader()
266 ctx.glAttachShader(program, shader1); in attach_shader()
268 ctx.glAttachShader(program, shader1); in attach_shader()
278 ctx.glDeleteShader(shader1); in attach_shader()
/external/skia/site/user/api/
Dskpaint.md358 SkShader* shader1 =
365 new SkComposeShader(shader1, shader2);
370 shader1->unref();
/external/deqp/external/vulkancts/mustpass/1.0.0/
Dvk-default.txt61009 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/android/cts/master/
Dvk-master.txt61560 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1