Searched refs:shaderFuncName (Results 1 – 3 of 3) sorted by relevance
259 , shaderFuncName (shaderFuncName_) in BuiltinFuncInfo()277 const char* shaderFuncName; //!< Name in shading language. member1237 const char* shaderFuncName = funcInfo.shaderFuncName; in init() local1247 string groupDesc = string("Built-in function ") + shaderFuncName + "() tests."; in init()1289 string desc = string("Built-in function ") + shaderFuncName + "("; in init()1305 shaderOp += shaderFuncName; in init()1308 shaderOp += string(shaderFuncName) + "("; in init()1343 shaderOp += " " + string(shaderFuncName) + " "; in init()1351 shaderOp += string(shaderFuncName); in init()1358 shaderOp += string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " "); in init()[all …]
339 , shaderFuncName (shaderFuncName_) in BuiltinFuncInfo()376 , shaderFuncName (shaderFuncName_) in BuiltinFuncInfo()396 const char* shaderFuncName; //!< Name in shading language. member1835 const char* shaderFuncName = funcInfo.shaderFuncName; in init() local1844 std::string groupDesc = std::string("Built-in function ") + shaderFuncName + "() tests."; in init()1885 std::string desc = std::string("Built-in function ") + shaderFuncName + "("; in init()1904 shaderOp += shaderFuncName; in init()1907 shaderOp += std::string(shaderFuncName) + "("; in init()1950 shaderOp += " " + std::string(shaderFuncName) + " "; in init()1958 shaderOp += std::string(shaderFuncName); in init()[all …]
445 , shaderFuncName (shaderFuncName_) in BuiltinFuncInfo()471 , shaderFuncName (shaderFuncName_) in BuiltinFuncInfo()491 const char* shaderFuncName; //!< Name in shading language. member1875 const char* shaderFuncName = funcInfo.shaderFuncName; in init() local1884 string groupDesc = string("Built-in function ") + shaderFuncName + "() tests."; in init()1927 string desc = string("Built-in function ") + shaderFuncName + "("; in init()1945 shaderOp += shaderFuncName; in init()1948 shaderOp += string(shaderFuncName) + "("; in init()1991 shaderOp += " " + string(shaderFuncName) + " "; in init()1999 shaderOp += string(shaderFuncName); in init()[all …]