Searched refs:shaderId (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 29 GrGLuint shaderId; in GrGLCompileAndAttachShader() local 30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader() 31 if (0 == shaderId) { in GrGLCompileAndAttachShader() 39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); in GrGLCompileAndAttachShader() 41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); in GrGLCompileAndAttachShader() 54 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader() 63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader() 67 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader() 73 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); in GrGLCompileAndAttachShader() 78 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader() [all …]
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D | GrGLProgramBuilder.cpp | 109 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() local 117 if (!shaderId) { in compileAndAttachShaders() 121 *shaderIds->append() = shaderId; in compileAndAttachShaders()
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 108 function loadShader(ctx, shaderId) argument 110 var shaderScript = document.getElementById(shaderId); 112 log("*** Error: shader script '"+shaderId+"' not found"); 121 log("*** Error: shader script '"+shaderId+"' of undefined type '"+shaderScript.type+"'"); 139 log("*** Error compiling shader '"+shaderId+"':"+error);
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