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Searched refs:shaderIds (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp107 SkTDArray<GrGLuint>* shaderIds) { in compileAndAttachShaders() argument
121 *shaderIds->append() = shaderId; in compileAndAttachShaders()
DGrGLProgramBuilder.h48 SkTDArray<GrGLuint>* shaderIds);