Searched refs:shaderIds (Results 1 – 2 of 2) sorted by relevance
107 SkTDArray<GrGLuint>* shaderIds) { in compileAndAttachShaders() argument121 *shaderIds->append() = shaderId; in compileAndAttachShaders()
48 SkTDArray<GrGLuint>* shaderIds);