Searched refs:shaderInput (Results 1 – 1 of 1) sorted by relevance
416 GrColor shaderInput = SkColorToOpaqueGrColor(skPaint.getColor()); in skpaint_to_grpaint_impl() local418 shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput); in skpaint_to_grpaint_impl()