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Searched refs:shaderInt64 (Results 1 – 8 of 8) sorted by relevance

/external/vulkan-validation-layers/libs/vkjson/
Dvkjson.cc263 visitor->Visit("shaderInt64", &features->shaderInt64) && in Iterate()
/external/deqp/external/vulkancts/framework/vulkan/
DvkStructTypes.inl79 VkBool32 shaderInt64; member
DvkStrUtilImpl.inl1548 s << "\tshaderInt64 = " << value.shaderInt64 << '\n';
/external/vulkan-validation-layers/demos/
Dvulkaninfo.c867 …printf("\tshaderInt64 = %u\n", features->shaderInt64 in app_gpu_dump_features()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiFeatureInfo.cpp726 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderInt64), in deviceFeatures()
/external/skia/third_party/vulkan/
Dvulkan.h1192 VkBool32 shaderInt64; member
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.h1201 VkBool32 shaderInt64; member
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2538 pass &= require_feature(my_data, enabledFeatures->shaderInt64, "shaderInt64"); in validate_shader_capabilities()