Searched refs:shaderOutputs (Results 1 – 1 of 1) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrRenderer.cpp | 47 std::vector<GenericVec4> shaderOutputs; member 1120 …gle.v0->outputs, triangle.v1->outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], buffers.fr… in rasterizePrimitive() 1162 …uffers.fragmentPackets[0], numRasterizedPackets, visibleFace, buffers.shaderOutputs, buffers.fragm… in rasterizePrimitive() 1177 …hadingContext (line.v0->outputs, line.v1->outputs, DE_NULL, &buffers.shaderOutputs[0], buffers.fr… in rasterizePrimitive() 1215 …fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.fragm… in rasterizePrimitive() 1243 …FragmentShadingContext shadingContext(point.v0->outputs, DE_NULL, DE_NULL, &buffers.shaderOutputs[… in rasterizePrimitive() 1280 …fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.fragm… in rasterizePrimitive() 1300 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize() local 1316 buffers.shaderOutputs.swap(shaderOutputs); in rasterize()
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