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Searched refs:shaderOutputs (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderer.cpp47 std::vector<GenericVec4> shaderOutputs; member
1120 …gle.v0->outputs, triangle.v1->outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], buffers.fr… in rasterizePrimitive()
1162 …uffers.fragmentPackets[0], numRasterizedPackets, visibleFace, buffers.shaderOutputs, buffers.fragm… in rasterizePrimitive()
1177 …hadingContext (line.v0->outputs, line.v1->outputs, DE_NULL, &buffers.shaderOutputs[0], buffers.fr… in rasterizePrimitive()
1215 …fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.fragm… in rasterizePrimitive()
1243 …FragmentShadingContext shadingContext(point.v0->outputs, DE_NULL, DE_NULL, &buffers.shaderOutputs[… in rasterizePrimitive()
1280 …fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.fragm… in rasterizePrimitive()
1300 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize() local
1316 buffers.shaderOutputs.swap(shaderOutputs); in rasterize()