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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER); in createProgram() local
65 if (shaderVertex == 0) in createProgram()
70 glAttachShader(program, shaderVertex); in createProgram()
71 glDeleteShader(shaderVertex); in createProgram()