Searched refs:shaderVertex (Results 1 – 1 of 1) sorted by relevance
64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER); in createProgram() local65 if (shaderVertex == 0) in createProgram()70 glAttachShader(program, shaderVertex); in createProgram()71 glDeleteShader(shaderVertex); in createProgram()