Searched refs:shader_dirty (Results 1 – 3 of 3) sorted by relevance
394 rctx->shader_dirty = true; in si_update_derived_state()397 if (rctx->shader_dirty) { in si_update_derived_state()399 rctx->shader_dirty = false; in si_update_derived_state()
143 boolean shader_dirty; member
1912 rctx->shader_dirty = true; in si_bind_vs_shader()1929 rctx->shader_dirty = true; in si_bind_ps_shader()