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Searched refs:shader_dirty (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_draw.c394 rctx->shader_dirty = true; in si_update_derived_state()
397 if (rctx->shader_dirty) { in si_update_derived_state()
399 rctx->shader_dirty = false; in si_update_derived_state()
Dradeonsi_pipe.h143 boolean shader_dirty; member
Dsi_state.c1912 rctx->shader_dirty = true; in si_bind_vs_shader()
1929 rctx->shader_dirty = true; in si_bind_ps_shader()