Searched refs:shader_program_ (Results 1 – 2 of 2) sorted by relevance
40 shader_program_ = InitShaderProgram(kVertexShader, kFragmentShader); in SetupGLRendering()41 attribute_index_ = glGetAttribLocation(shader_program_, "c"); in SetupGLRendering()45 GLint color_uniform = glGetUniformLocation(shader_program_, "color"); in SetupGLRendering()57 glDeleteProgram(shader_program_); in CleanupGLRendering()
17 shader_program_(0), in GLInterfaceTest()40 GLuint shader_program_; variable