Searched refs:shadersLen (Results 1 – 1 of 1) sorted by relevance
460 const GLsizei shadersLen = DE_LENGTH_OF_ARRAY(shaders); in getAttachment() local464 gl().getAttachedShaders(program, shadersLen, &numShaders, shaders); in getAttachment()469 for (int ndx = 0; ndx < de::min<GLsizei>(shadersLen, numShaders); ++ndx) in getAttachment()