Searched refs:shadersToDelete (Results 1 – 1 of 1) sorted by relevance
138 SkTDArray<GrGLuint> shadersToDelete; in finalize() local139 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) { in finalize()140 this->cleanupProgram(programID, shadersToDelete); in finalize()155 if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) { in finalize()156 this->cleanupProgram(programID, shadersToDelete); in finalize()174 this->cleanupShaders(shadersToDelete); in finalize()