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Searched refs:specialize (Results 1 – 25 of 78) sorted by relevance

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/external/libvpx/libvpx/vpx_dsp/
Dvpx_dsp_rtcd_defs.pl58 specialize qw/vpx_d207_predictor_4x4/, "$ssse3_x86inc";
61 specialize qw/vpx_d207e_predictor_4x4/;
64 specialize qw/vpx_d45_predictor_4x4 neon/, "$ssse3_x86inc";
67 specialize qw/vpx_d45e_predictor_4x4/;
70 specialize qw/vpx_d63_predictor_4x4/, "$ssse3_x86inc";
73 specialize qw/vpx_d63e_predictor_4x4/;
76 specialize qw/vpx_d63f_predictor_4x4/;
79 specialize qw/vpx_h_predictor_4x4 neon dspr2 msa/, "$ssse3_x86inc";
82 specialize qw/vpx_he_predictor_4x4/;
85 specialize qw/vpx_d117_predictor_4x4/;
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/external/libvpx/libvpx/vp9/common/
Dvp9_rtcd_defs.pl62 specialize qw/vp9_mbpost_proc_down sse2/;
66 specialize qw/vp9_mbpost_proc_across_ip sse2/;
70 specialize qw/vp9_post_proc_down_and_across sse2/;
74 specialize qw/vp9_plane_add_noise sse2/;
78 specialize qw/vp9_filter_by_weight16x16 sse2 msa/;
81 specialize qw/vp9_filter_by_weight8x8 sse2 msa/;
91 specialize qw/vp9_iht4x4_16_add/;
94 specialize qw/vp9_iht8x8_64_add/;
97 specialize qw/vp9_iht16x16_256_add/;
100 specialize qw/vp9_iht4x4_16_add sse2/;
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/external/libvpx/libvpx/vp8/common/
Drtcd_defs.pl25 specialize qw/vp8_clear_system_state mmx/;
32 specialize qw/vp8_dequantize_b mmx media neon msa/;
36 specialize qw/vp8_dequant_idct_add mmx media neon dspr2 msa/;
41 specialize qw/vp8_dequant_idct_add_y_block mmx sse2 media neon dspr2 msa/;
46 specialize qw/vp8_dequant_idct_add_uv_block mmx sse2 media neon dspr2 msa/;
54 specialize qw/vp8_loop_filter_mbv mmx sse2 media neon dspr2 msa/;
59 specialize qw/vp8_loop_filter_bv mmx sse2 media neon dspr2 msa/;
64 specialize qw/vp8_loop_filter_mbh mmx sse2 media neon dspr2 msa/;
69 specialize qw/vp8_loop_filter_bh mmx sse2 media neon dspr2 msa/;
75 specialize qw/vp8_loop_filter_simple_mbv mmx sse2 media neon msa/;
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/external/deqp/modules/gles31/functional/
Des31fProgramStateQueryTests.cpp133 << glu::VertexSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
134 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
135 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate1).specialize(args))); in iterate()
150 << glu::VertexSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
151 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
152 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate2).specialize(args))); in iterate()
166 << glu::VertexSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
167 << glu::FragmentSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
168 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate3).specialize(args))); in iterate()
259 << glu::VertexSource(tcu::StringTemplate(s_vtxFragTemplate).specialize(args)) in iterate()
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Des31fNegativeVertexArrayApiTests.cpp388 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_arrays()
448 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_arrays_incomplete_primitive()
485 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_elements()
595 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_elements_incomplete_primitive()
703 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_arrays_instanced()
771 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_arrays_instanced_incomplete_primitive()
810 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_elements_instanced()
927 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_elements_instanced_incomplete_primitive()
1006 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_elements_instanced_base_vertex()
1053 …(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSourc… in draw_range_elements()
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Des31fSampleVariableTests.cpp329 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
410 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
537 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
688 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
990 return tcu::StringTemplate(buf.str()).specialize(args); in genVertexSource()
1036 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
1251 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
1419 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
1512 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
1744 return tcu::StringTemplate(buf.str()).specialize(args); in genFragmentSource()
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Des31fMultisampleShaderRenderCase.cpp213 << glu::VertexSource(tcu::StringTemplate(s_vertexSource).specialize(args)) in init()
678 return std::string(tcu::StringTemplate(s_vertexSource).specialize(args)); in genVertexSource()
722 return tcu::StringTemplate(buf.str()).specialize(args); in genMSTextureResolverSource()
749 return tcu::StringTemplate(buf.str()).specialize(args); in genMSTextureLayerFetchSource()
/external/libvpx/libvpx/vpx_scale/
Dvpx_scale_rtcd.pl27 specialize qw/vpx_extend_frame_borders dspr2/;
30 specialize qw/vpx_extend_frame_inner_borders dspr2/;
/external/deqp/modules/glshared/
DglsShaderConstExprTests.cpp151 …shaderTemplateParams["CASE_EXPRESSION"] = expressionTemplate.specialize(expressionTemplateParams) … in createTests()
154 const string mapped = shaderTemplate.specialize(shaderTemplateParams); in createTests()
205 …shaderTemplateParams["CASE_EXPRESSION"] = expressionTemplate.specialize(expressionTemplateParams) … in createTests()
208 const string mapped = shaderTemplate.specialize(shaderTemplateParams); in createTests()
/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp356 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase()
357 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase()
469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase()
470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase()
617 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase()
618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase()
803 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase()
804 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase()
975 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase()
976 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase()
Des2fLightAmountTest.cpp165 vertexShaderSource = vertexTemplate.specialize(params); in iterate()
166 fragmentShaderSource = fragmentTemplate.specialize(params); in iterate()
Des2fShaderReturnTests.cpp190 …return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(),… in makeConditionalReturnInFuncCase()
244 …return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(),… in makeOutputWriteReturnCase()
291 …return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(),… in makeReturnInLoopCase()
Des2fShaderAlgorithmTests.cpp133 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase()
134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase()
Des2fShaderLoopTests.cpp461 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase()
462 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase()
1228 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase()
1229 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp329 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase()
330 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase()
435 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase()
436 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase()
579 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase()
580 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase()
761 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase()
762 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase()
948 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase()
949 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase()
Des3fShaderReturnTests.cpp163 …return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(),… in makeConditionalReturnInFuncCase()
219 …return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(),… in makeOutputWriteReturnCase()
266 …return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(),… in makeReturnInLoopCase()
Des3fShaderLoopTests.cpp433 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase()
434 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase()
1121 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase()
1122 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp377 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase()
378 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase()
493 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase()
494 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase()
648 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase()
649 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase()
835 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase()
836 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase()
1027 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase()
1028 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase()
DvktShaderRenderReturnTests.cpp175 …nCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEval… in makeConditionalReturnInFuncCase()
230 …nCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEval… in makeOutputWriteReturnCase()
277 …nCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEval… in makeReturnInLoopCase()
DvktShaderRenderLoopTests.cpp513 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase()
514 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase()
1243 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase()
1244 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase()
/external/eigen/doc/
DStlContainers.dox33 The situation with std::vector was even worse (explanation below) so we had to specialize it for th…
44 As an alternative to the recommended approach described above, you have the option to specialize st…
57 …gned location. In order to avoid that, the only solution we saw was to specialize std::vector to m…
/external/libvpx/libvpx/build/make/
Drtcd.pl66 sub specialize { subroutine
77 specialize $fn, "c";
/external/deqp/framework/common/
DtcuStringTemplate.hpp41 std::string specialize (const std::map<std::string, std::string>& params) const;
DtcuStringTemplate.cpp54 string StringTemplate::specialize (const map<string, string>& params) const in specialize() function in tcu::StringTemplate
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmInstructionTests.cpp453 spec.assembly = shaderTemplate.specialize(specializations); in createNoContractionGroup()
1315 spec.assembly = shaderTemplate.specialize(specializations); in createSpecConstantGroup()
1958 spec.assembly = shaderTemplate.specialize(specializations); in createOpSourceGroup()
2021 spec.assembly = shaderTemplate.specialize(specializations); in createOpSourceExtensionGroup()
2094 spec.assembly = shaderTemplate.specialize(specializations); in createOpConstantNullGroup()
2178 spec.assembly = shaderTemplate.specialize(specializations); in createOpConstantCompositeGroup()
2859 spec.assembly = shaderTemplate.specialize(specializations); in createLoopControlGroup()
2954 spec.assembly = shaderTemplate.specialize(specializations); in createSelectionControlGroup()
3049 spec.assembly = shaderTemplate.specialize(specializations); in createFunctionControlGroup()
3119 spec.assembly = shaderTemplate.specialize(specializations); in createMemoryAccessGroup()
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