Searched refs:spill_list (Results 1 – 1 of 1) sorted by relevance
4803 CPURegList spill_list(CPURegister::kRegister, kXRegSizeInBits, 0, 6); in GeneratePositiveLookup() local4804 spill_list.Combine(lr); in GeneratePositiveLookup()4805 spill_list.Remove(scratch1); in GeneratePositiveLookup()4806 spill_list.Remove(scratch2); in GeneratePositiveLookup()4808 __ PushCPURegList(spill_list); in GeneratePositiveLookup()4824 __ PopCPURegList(spill_list); in GeneratePositiveLookup()4828 __ PopCPURegList(spill_list); in GeneratePositiveLookup()4883 CPURegList spill_list(CPURegister::kRegister, kXRegSizeInBits, 0, 6); in GenerateNegativeLookup() local4884 spill_list.Combine(lr); in GenerateNegativeLookup()4885 spill_list.Remove(scratch0); // Scratch registers don't need to be preserved. in GenerateNegativeLookup()[all …]