Searched refs:srcTex (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/egl/ |
D | teglImageTests.cpp | 449 deUint32 srcTex = 1; in iterate() local 450 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, srcTex)); in iterate() 456 …text.getEglContext(), EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer)(deUintptr)srcTex, attribs), EGL_SUC… in iterate() 491 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex)); in iterate()
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D | teglImageFormatTests.cpp | 380 Texture srcTex (gl); in invokeGLES2() local 396 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex)); in invokeGLES2() 432 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex)); in invokeGLES2() 772 glu::Texture srcTex (gl); in invokeGLES2() local 784 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex)); in invokeGLES2()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 199 static void blitStencilToColor2D (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, … in blitStencilToColor2D() argument 249 gl.bindTexture(GL_TEXTURE_2D, srcTex); in blitStencilToColor2D() 264 static void blitStencilToColor2DArray (const glu::RenderContext& renderCtx, deUint32 srcTex, int wi… in blitStencilToColor2DArray() argument 314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex); in blitStencilToColor2DArray() 329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const flo… in blitStencilToColorCube() argument 373 gl.bindTexture(GL_TEXTURE_CUBE_MAP, srcTex); in blitStencilToColorCube()
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/external/skia/src/gpu/vk/ |
D | GrVkGpu.cpp | 991 GrVkTexture* srcTex = static_cast<GrVkTexture*>(src->asTexture()); in copySurfaceAsCopyImage() local 994 VkImageLayout origSrcLayout = srcTex->currentLayout(); in copySurfaceAsCopyImage() 1018 srcTex->setImageLayout(this, in copySurfaceAsCopyImage() 1046 srcTex, in copySurfaceAsCopyImage()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3172 const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(dst->asTexture()); in can_blit_framebuffer() local 3173 if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) { in can_blit_framebuffer() 3212 const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); in can_copy_texsubimage() local 3218 (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && in can_copy_texsubimage() 3667 GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture()); in copySurfaceAsDraw() local 3669 this->bindTexture(0, params, srcTex); in copySurfaceAsDraw() 3678 int progIdx = TextureTargetToCopyProgramIdx(srcTex->target()); in copySurfaceAsDraw() 3713 GrGLenum srcTarget = srcTex->target(); in copySurfaceAsDraw()
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