Searched refs:srcUnit (Results 1 – 1 of 1) sorted by relevance
190 const GLuint srcUnit = srcRGB - GL_TEXTURE0; in texture_combine() local191 ASSERT(srcUnit < ctx->Const.MaxTextureUnits); in texture_combine()192 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) in texture_combine()194 argRGB[term] = get_texel_array(swrast, srcUnit); in texture_combine()280 const GLuint srcUnit = srcA - GL_TEXTURE0; in texture_combine() local281 ASSERT(srcUnit < ctx->Const.MaxTextureUnits); in texture_combine()282 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) in texture_combine()284 argA[term] = get_texel_array(swrast, srcUnit); in texture_combine()