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Searched refs:stObj (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c136 struct st_texture_object *stObj = st_texture_object(texObj); in st_DeleteTextureObject() local
137 if (stObj->pt) in st_DeleteTextureObject()
138 pipe_resource_reference(&stObj->pt, NULL); in st_DeleteTextureObject()
139 if (stObj->sampler_view) { in st_DeleteTextureObject()
140 pipe_sampler_view_release(st->pipe, &stObj->sampler_view); in st_DeleteTextureObject()
324 struct st_texture_object *stObj, in guess_and_alloc_texture() argument
334 assert(!stObj->pt); in guess_and_alloc_texture()
336 if (!guess_base_level_size(stObj->base.Target, in guess_and_alloc_texture()
343 stObj->width0 = stObj->height0 = stObj->depth0 = 0; in guess_and_alloc_texture()
358 if ((stObj->base.Sampler.MinFilter == GL_NEAREST || in guess_and_alloc_texture()
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Dst_atom_texture.c143 struct st_texture_object *stObj, in st_create_texture_sampler_view_from_stobj() argument
148 GLuint swizzle = apply_depthmode(stObj->pt->format, in st_create_texture_sampler_view_from_stobj()
149 stObj->base._Swizzle, in st_create_texture_sampler_view_from_stobj()
150 stObj->base.DepthMode); in st_create_texture_sampler_view_from_stobj()
153 stObj->pt, in st_create_texture_sampler_view_from_stobj()
155 templ.u.tex.first_level = stObj->base.BaseLevel; in st_create_texture_sampler_view_from_stobj()
164 return pipe->create_sampler_view(pipe, stObj->pt, &templ); in st_create_texture_sampler_view_from_stobj()
169 st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, in st_get_texture_sampler_view_from_stobj() argument
174 if (!stObj || !stObj->pt) { in st_get_texture_sampler_view_from_stobj()
178 if (!stObj->sampler_view) { in st_get_texture_sampler_view_from_stobj()
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Dst_cb_eglimage.c105 struct st_texture_object *stObj; in st_bind_surface() local
116 stObj = st_texture_object(texObj); in st_bind_surface()
120 if (!stObj->surface_based) { in st_bind_surface()
122 stObj->surface_based = GL_TRUE; in st_bind_surface()
132 pipe_resource_reference(&stObj->pt, ps->texture); in st_bind_surface()
133 pipe_sampler_view_reference(&stObj->sampler_view, NULL); in st_bind_surface()
134 pipe_resource_reference(&stImage->pt, stObj->pt); in st_bind_surface()
136 stObj->width0 = ps->width; in st_bind_surface()
137 stObj->height0 = ps->height; in st_bind_surface()
138 stObj->depth0 = 1; in st_bind_surface()
Dst_gen_mipmap.c73 struct st_texture_object *stObj, in st_render_mipmap() argument
88 if (!screen->is_format_supported(screen, stObj->pt->format, in st_render_mipmap()
89 stObj->pt->target, in st_render_mipmap()
94 psv = st_create_texture_sampler_view(pipe, stObj->pt); in st_render_mipmap()
145 struct st_texture_object *stObj = st_texture_object(texObj); in st_generate_mipmap() local
167 stObj->lastLevel = lastLevel; in st_generate_mipmap()
173 struct pipe_resource *oldTex = stObj->pt; in st_generate_mipmap()
176 stObj->pt = st_texture_create(st, in st_generate_mipmap()
193 pipe_sampler_view_reference(&stObj->sampler_view, NULL); in st_generate_mipmap()
202 pt = stObj->pt; in st_generate_mipmap()
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Dst_texture.h113 struct st_texture_object *stObj = st_texture_object(texObj); in st_get_texobj_resource() local
114 return stObj ? stObj->pt : NULL; in st_get_texobj_resource()
119 st_get_stobj_resource(struct st_texture_object *stObj) in st_get_stobj_resource() argument
121 return stObj ? stObj->pt : NULL; in st_get_stobj_resource()
Dst_cb_fbo.c392 struct st_texture_object *stObj; in st_render_texture() local
424 stObj = st_texture_object(att->Texture); in st_render_texture()
427 strb->rtt = stObj; in st_render_texture()
510 const struct st_texture_object *stObj = st_texture_object(att->Texture); in st_validate_attachment() local
522 if (!stObj) in st_validate_attachment()
525 format = stObj->pt->format; in st_validate_attachment()
539 stObj->pt->nr_samples, bindings); in st_validate_attachment()
Dst_manager.c480 struct st_texture_object *stObj; in st_context_teximage() local
506 stObj = st_texture_object(texObj); in st_context_teximage()
508 if (!stObj->surface_based) { in st_context_teximage()
510 stObj->surface_based = GL_TRUE; in st_context_teximage()
564 stObj->width0 = width; in st_context_teximage()
565 stObj->height0 = height; in st_context_teximage()
566 stObj->depth0 = depth; in st_context_teximage()
Dst_texture.c218 struct st_texture_object *stObj = in st_texture_image_map() local
228 if (stObj->pt != stImage->pt) in st_texture_image_map()