Searched refs:stencilMap (Results 1 – 1 of 1) sorted by relevance
468 GLubyte *depthMap, *stencilMap, *stencilVals; in fast_read_depth_stencil_pixels_separate() local482 GL_MAP_READ_BIT, &stencilMap, &stencilStride); in fast_read_depth_stencil_pixels_separate()483 if (!stencilMap) { in fast_read_depth_stencil_pixels_separate()495 stencilMap, stencilVals); in fast_read_depth_stencil_pixels_separate()502 stencilMap += stencilStride; in fast_read_depth_stencil_pixels_separate()529 GLubyte *depthMap, *stencilMap; in slow_read_depth_stencil_pixels_separate() local547 GL_MAP_READ_BIT, &stencilMap, in slow_read_depth_stencil_pixels_separate()549 if (!stencilMap) { in slow_read_depth_stencil_pixels_separate()556 stencilMap = depthMap; in slow_read_depth_stencil_pixels_separate()567 stencilMap, stencilVals); in slow_read_depth_stencil_pixels_separate()[all …]