Searched refs:sum_squares (Results 1 – 2 of 2) sorted by relevance
100 static inline Sk4f sum_squares(const Sk4f& a, const Sk4f& b) { in sum_squares() function126 Sk4f tmpdxdy = sum_squares(dx4, dy4); in shadeSpan_radial_clamp2()127 Sk4f R = sum_squares(fx4, fy4); in shadeSpan_radial_clamp2()
139 float sum_squares = 0.f; in SumSquares() local144 sum_squares += abs_value * abs_value; in SumSquares()147 return sum_squares; in SumSquares()