Searched refs:swizzlerq (Results 1 – 3 of 3) sorted by relevance
375 ctx->ATIFragmentShader.Current->swizzlerq = 0; in _mesa_BeginFragmentShaderATI()488 if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && in _mesa_PassTexCoordATI()489 (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { in _mesa_PassTexCoordATI()493 curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); in _mesa_PassTexCoordATI()561 if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && in _mesa_SampleMapATI()562 (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { in _mesa_SampleMapATI()566 curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); in _mesa_SampleMapATI()
2156 GLuint swizzlerq; member
334 if (shader->swizzlerq & (1 << (2 * reg))) in r200UpdateFSRouting()