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Searched refs:tdTexShaderID (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader); in render() local
708 tdTexShader.setUniforms(*getCurrentContext(), tdTexShaderID); in render()
710 sglr::drawQuad(*getCurrentContext(), tdTexShaderID, p0, p1); in render()