Searched refs:tdTexShaderID (Results 1 – 1 of 1) sorted by relevance
623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader); in render() local708 tdTexShader.setUniforms(*getCurrentContext(), tdTexShaderID); in render()710 sglr::drawQuad(*getCurrentContext(), tdTexShaderID, p0, p1); in render()