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Searched refs:tempTexture (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrContext.cpp280 SkAutoTUnref<GrTexture> tempTexture; in writeSurfacePixels() local
282 tempTexture.reset( in writeSurfacePixels()
284 if (!tempTexture && GrGpu::kRequireDraw_DrawPreference == drawPreference) { in writeSurfacePixels()
291 if (tempTexture) { in writeSurfacePixels()
294 textureMatrix.setIDiv(tempTexture->width(), tempTexture->height()); in writeSurfacePixels()
296 fp.reset(this->createUPMToPMEffect(tempTexture, tempDrawInfo.fSwizzle, in writeSurfacePixels()
301 tempTexture.reset(nullptr); in writeSurfacePixels()
307 if (tempTexture) { in writeSurfacePixels()
309 fp.reset(GrConfigConversionEffect::Create(tempTexture, tempDrawInfo.fSwizzle, in writeSurfacePixels()
317 if (tempTexture->surfacePriv().hasPendingIO()) { in writeSurfacePixels()
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/external/skia/src/effects/
DSkGpuBlurUtils.cpp210 GrTexture* tempTexture; in GaussianBlur() local
216 tempTexture = srcTexture; in GaussianBlur()
219 tempTexture = temp2.get(); in GaussianBlur()
222 if (nullptr == dstTexture || nullptr == tempTexture) { in GaussianBlur()
265 SkTSwap(dstTexture, tempTexture); in GaussianBlur()
288 SkTSwap(dstTexture, tempTexture); in GaussianBlur()
322 SkTSwap(dstTexture, tempTexture); in GaussianBlur()
356 SkTSwap(dstTexture, tempTexture); in GaussianBlur()
394 SkTSwap(dstTexture, tempTexture); in GaussianBlur()
/external/deqp/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp1368 const Texture tempTexture (m_context.getRenderContext()); in iterate() local
1379 gl.bindTexture(GL_TEXTURE_2D, *tempTexture); in iterate()
1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()