Searched refs:tempTexture (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/ |
D | GrContext.cpp | 280 SkAutoTUnref<GrTexture> tempTexture; in writeSurfacePixels() local 282 tempTexture.reset( in writeSurfacePixels() 284 if (!tempTexture && GrGpu::kRequireDraw_DrawPreference == drawPreference) { in writeSurfacePixels() 291 if (tempTexture) { in writeSurfacePixels() 294 textureMatrix.setIDiv(tempTexture->width(), tempTexture->height()); in writeSurfacePixels() 296 fp.reset(this->createUPMToPMEffect(tempTexture, tempDrawInfo.fSwizzle, in writeSurfacePixels() 301 tempTexture.reset(nullptr); in writeSurfacePixels() 307 if (tempTexture) { in writeSurfacePixels() 309 fp.reset(GrConfigConversionEffect::Create(tempTexture, tempDrawInfo.fSwizzle, in writeSurfacePixels() 317 if (tempTexture->surfacePriv().hasPendingIO()) { in writeSurfacePixels() [all …]
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/external/skia/src/effects/ |
D | SkGpuBlurUtils.cpp | 210 GrTexture* tempTexture; in GaussianBlur() local 216 tempTexture = srcTexture; in GaussianBlur() 219 tempTexture = temp2.get(); in GaussianBlur() 222 if (nullptr == dstTexture || nullptr == tempTexture) { in GaussianBlur() 265 SkTSwap(dstTexture, tempTexture); in GaussianBlur() 288 SkTSwap(dstTexture, tempTexture); in GaussianBlur() 322 SkTSwap(dstTexture, tempTexture); in GaussianBlur() 356 SkTSwap(dstTexture, tempTexture); in GaussianBlur() 394 SkTSwap(dstTexture, tempTexture); in GaussianBlur()
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 1368 const Texture tempTexture (m_context.getRenderContext()); in iterate() local 1379 gl.bindTexture(GL_TEXTURE_2D, *tempTexture); in iterate() 1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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