Searched refs:tessellationShader (Results 1 – 15 of 15) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiFeatureInfo.cpp | 247 { LIMIT(maxTessellationGenerationLevel), FEATURE(tessellationShader), 0, 0, 0, 0.0f }, in validateFeatureLimits() 248 { LIMIT(maxTessellationPatchSize), FEATURE(tessellationShader), 0, 0, 0, 0.0f }, in validateFeatureLimits() 249 …{ LIMIT(maxTessellationControlPerVertexInputComponents), FEATURE(tessellationShader), 0, 0, 0, 0… in validateFeatureLimits() 250 …{ LIMIT(maxTessellationControlPerVertexOutputComponents), FEATURE(tessellationShader), 0, 0, 0, … in validateFeatureLimits() 251 …{ LIMIT(maxTessellationControlPerPatchOutputComponents), FEATURE(tessellationShader), 0, 0, 0, 0… in validateFeatureLimits() 252 …{ LIMIT(maxTessellationControlTotalOutputComponents), FEATURE(tessellationShader), 0, 0, 0, 0.0… in validateFeatureLimits() 253 …{ LIMIT(maxTessellationEvaluationInputComponents), FEATURE(tessellationShader), 0, 0, 0, 0.0f … in validateFeatureLimits() 254 …{ LIMIT(maxTessellationEvaluationOutputComponents), FEATURE(tessellationShader), 0, 0, 0, 0.0f… in validateFeatureLimits() 691 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, tessellationShader), in deviceFeatures()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkQueryUtil.cpp | 224 return deviceFeatures.tessellationShader == VK_TRUE; in isShaderStageSupported()
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D | vkStructTypes.inl | 44 VkBool32 tessellationShader; member
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D | vkStrUtilImpl.inl | 1513 s << "\ttessellationShader = " << value.tessellationShader << '\n';
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineCacheTests.cpp | 1028 if (features.tessellationShader == VK_FALSE) in GraphicsCacheTestInstance() 1039 if (features.tessellationShader == VK_FALSE) in GraphicsCacheTestInstance()
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D | vktPipelineTimestampTests.cpp | 1445 if (m_features.tessellationShader == VK_FALSE) in featureSupportCheck() 1472 if(m_features.tessellationShader == VK_TRUE) in AdvGraphicsTestInstance()
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D | vktPipelinePushConstantTests.cpp | 705 if (features.tessellationShader == VK_FALSE) in PushConstantGraphicsTestInstance()
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D | vktPipelineInputAssemblyTests.cpp | 939 if (!context.getDeviceFeatures().tessellationShader) in InputAssemblyInstance()
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/external/vulkan-validation-layers/libs/vkjson/ |
D | vkjson.cc | 228 visitor->Visit("tessellationShader", &features->tessellationShader) && in Iterate()
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/external/vulkan-validation-layers/demos/ |
D | vulkaninfo.c | 835 …printf("\ttessellationShader = %u\n", features->tessellationShader … in app_gpu_dump_features()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 81 else if (shaderType == glu::SHADERTYPE_TESSELLATION_CONTROL && !features.tessellationShader) in checkSupported() 83 else if (shaderType == glu::SHADERTYPE_TESSELLATION_EVALUATION && !features.tessellationShader) in checkSupported()
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/external/skia/third_party/vulkan/ |
D | vulkan.h | 1157 VkBool32 tessellationShader; member
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/external/vulkan-validation-layers/include/vulkan/ |
D | vulkan.h | 1166 VkBool32 tessellationShader; member
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmInstructionTests.cpp | 4678 supportsTessellation = features.tessellationShader == VK_TRUE; in runAndVerifyDefaultPipeline()
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/external/vulkan-validation-layers/layers/ |
D | core_validation.cpp | 2530 … pass &= require_feature(my_data, enabledFeatures->tessellationShader, "tessellationShader"); in validate_shader_capabilities()
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