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Searched refs:tessellationShader (Results 1 – 15 of 15) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiFeatureInfo.cpp247 { LIMIT(maxTessellationGenerationLevel), FEATURE(tessellationShader), 0, 0, 0, 0.0f }, in validateFeatureLimits()
248 { LIMIT(maxTessellationPatchSize), FEATURE(tessellationShader), 0, 0, 0, 0.0f }, in validateFeatureLimits()
249 …{ LIMIT(maxTessellationControlPerVertexInputComponents), FEATURE(tessellationShader), 0, 0, 0, 0… in validateFeatureLimits()
250 …{ LIMIT(maxTessellationControlPerVertexOutputComponents), FEATURE(tessellationShader), 0, 0, 0, … in validateFeatureLimits()
251 …{ LIMIT(maxTessellationControlPerPatchOutputComponents), FEATURE(tessellationShader), 0, 0, 0, 0… in validateFeatureLimits()
252 …{ LIMIT(maxTessellationControlTotalOutputComponents), FEATURE(tessellationShader), 0, 0, 0, 0.0… in validateFeatureLimits()
253 …{ LIMIT(maxTessellationEvaluationInputComponents), FEATURE(tessellationShader), 0, 0, 0, 0.0f … in validateFeatureLimits()
254 …{ LIMIT(maxTessellationEvaluationOutputComponents), FEATURE(tessellationShader), 0, 0, 0, 0.0f… in validateFeatureLimits()
691 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, tessellationShader), in deviceFeatures()
/external/deqp/external/vulkancts/framework/vulkan/
DvkQueryUtil.cpp224 return deviceFeatures.tessellationShader == VK_TRUE; in isShaderStageSupported()
DvkStructTypes.inl44 VkBool32 tessellationShader; member
DvkStrUtilImpl.inl1513 s << "\ttessellationShader = " << value.tessellationShader << '\n';
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineCacheTests.cpp1028 if (features.tessellationShader == VK_FALSE) in GraphicsCacheTestInstance()
1039 if (features.tessellationShader == VK_FALSE) in GraphicsCacheTestInstance()
DvktPipelineTimestampTests.cpp1445 if (m_features.tessellationShader == VK_FALSE) in featureSupportCheck()
1472 if(m_features.tessellationShader == VK_TRUE) in AdvGraphicsTestInstance()
DvktPipelinePushConstantTests.cpp705 if (features.tessellationShader == VK_FALSE) in PushConstantGraphicsTestInstance()
DvktPipelineInputAssemblyTests.cpp939 if (!context.getDeviceFeatures().tessellationShader) in InputAssemblyInstance()
/external/vulkan-validation-layers/libs/vkjson/
Dvkjson.cc228 visitor->Visit("tessellationShader", &features->tessellationShader) && in Iterate()
/external/vulkan-validation-layers/demos/
Dvulkaninfo.c835 …printf("\ttessellationShader = %u\n", features->tessellationShader in app_gpu_dump_features()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp81 else if (shaderType == glu::SHADERTYPE_TESSELLATION_CONTROL && !features.tessellationShader) in checkSupported()
83 else if (shaderType == glu::SHADERTYPE_TESSELLATION_EVALUATION && !features.tessellationShader) in checkSupported()
/external/skia/third_party/vulkan/
Dvulkan.h1157 VkBool32 tessellationShader; member
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.h1166 VkBool32 tessellationShader; member
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmInstructionTests.cpp4678 supportsTessellation = features.tessellationShader == VK_TRUE; in runAndVerifyDefaultPipeline()
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2530 … pass &= require_feature(my_data, enabledFeatures->tessellationShader, "tessellationShader"); in validate_shader_capabilities()