Searched refs:tex1Id (Results 1 – 1 of 1) sorted by relevance
1670 glw::GLuint tex1Id = 0; in iterate() local1708 gl.glGenTextures(1, &tex1Id); in iterate()1709 gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex1Id); in iterate()1713 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, tex1Id, 0); in iterate()1746 gl.glDeleteTextures(1, &tex1Id); in iterate()1753 gl.glDeleteTextures(1, &tex1Id); in iterate()