Searched refs:texColor (Results 1 – 2 of 2) sorted by relevance
248 const tcu::Vec4 texColor = sampleTexture(m_texture, m_sampler, vtxTexCoord, m_lod); in shadeFragments() local249 const tcu::Vec4 normColor = texColor * m_lookupScale + m_lookupBias; in shadeFragments()
1302 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); in shadePrimitives() local1310 if (texColor.x() > 0.0f) in shadePrimitives()1312 if (texColor.y() > 0.0f) in shadePrimitives()1314 if (texColor.z() > 0.0f) in shadePrimitives()1316 if (texColor.w() > 0.0f) in shadePrimitives()