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Searched refs:texColor (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp248 const tcu::Vec4 texColor = sampleTexture(m_texture, m_sampler, vtxTexCoord, m_lod); in shadeFragments() local
249 const tcu::Vec4 normColor = texColor * m_lookupScale + m_lookupBias; in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1302 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); in shadePrimitives() local
1310 if (texColor.x() > 0.0f) in shadePrimitives()
1312 if (texColor.y() > 0.0f) in shadePrimitives()
1314 if (texColor.z() > 0.0f) in shadePrimitives()
1316 if (texColor.w() > 0.0f) in shadePrimitives()