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Searched refs:texCoordParams (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp187 …2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT…
199 …izeTexCoords (const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT…
226 …2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in PosTexCoordQuadGrid() argument
261 initializeTexCoords(textureSize, texCoordParams, useSafeTexCoords); in PosTexCoordQuadGrid()
269 …initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
278 …ec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + texCoordParams.bi… in initializeTexCoords()
286 …initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
292 computeQuadTexCoordCube(texBoundaries, texCoordParams.face); in initializeTexCoords()
302 …const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSi… in initializeTexCoords()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp237 …2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT…
249 …izeTexCoords (const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT…
276 …2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in PosTexCoordQuadGrid() argument
311 initializeTexCoords(textureSize, texCoordParams, useSafeTexCoords); in PosTexCoordQuadGrid()
319 …initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
328 …ec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + texCoordParams.bi… in initializeTexCoords()
336 …initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
342 computeQuadTexCoordCube(texBoundaries, texCoordParams.face); in initializeTexCoords()
352 …const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSi… in initializeTexCoords()
362 …initializeTexCoords (const IVec3& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
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