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Searched refs:texFromFboShaderID (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp540 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render() local
595 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()
596 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1122 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render() local
1145 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()
1162 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1238 sglr::drawQuad(context, texFromFboShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(0.5f, 0.5f, 0.0f)); in render()
1278 deUint32 texFromFboShaderID = ctx.createProgram(&texFromFboShader); in render() local
1297 texFromFboShader.setUniforms(ctx, texFromFboShaderID); in render()
1434 sglr::drawQuad(ctx, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()