Searched refs:texFromFboShaderID (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 540 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render() local 595 texFromFboShader.setUniforms(context, texFromFboShaderID); in render() 596 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 1122 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render() local 1145 texFromFboShader.setUniforms(context, texFromFboShaderID); in render() 1162 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 1238 sglr::drawQuad(context, texFromFboShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(0.5f, 0.5f, 0.0f)); in render() 1278 deUint32 texFromFboShaderID = ctx.createProgram(&texFromFboShader); in render() local 1297 texFromFboShader.setUniforms(ctx, texFromFboShaderID); in render() 1434 sglr::drawQuad(ctx, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
|