Searched refs:texM (Results 1 – 1 of 1) sorted by relevance
37 bool SkBitmapProcShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const { in onIsABitmap() argument41 if (texM) { in onIsABitmap()42 texM->reset(); in onIsABitmap()