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Searched refs:texScale (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp527 const tcu::Vec4 texScale (m_uniforms[2].value.f4); in shadeFragments() local
547 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments()
634 const tcu::Vec4 texScale (m_uniforms[1].value.f4); in shadeFragments() local
655 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments()
742 const tcu::Vec4 texScale (m_uniforms[1].value.f4); in shadeFragments() local
763 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments()
Des3fVertexTextureTests.cpp499 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
640 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() argument
644 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
805 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
961 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() argument
965 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp401 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
539 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() argument
543 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
704 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
857 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() argument
861 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp381 const tcu::Vec4 texScale (m_uniforms[2].value.f4); in shadeFragments() local
401 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments()